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Village: Population 50-300

1-4 of each:

Residential Area

Inn/Tavern

Traveling Merchants

General goods Store

Taylor

Carpenter

Butcher

Tannery

Farms (outside of populated areas)

Church

Guard Outpost

 

Town: Population 300-5000

1-7 of each:

Residential Area

Inn/Tavern

Traveling Merchants

General goods Store

Taylor

Carpenter

Butcher

Tannery

Farms (outside of populated areas)

Church

Blacksmith

Shoemaker

Hat-maker

Medicine-man

Farmer’s Market

Bookstore

Thieves Guild Hideout

Guard Station

Military Outpost

 

City: Population 5000+

1-10 of each:

Residential Area

Inn/Tavern

Traveling Merchants

General goods Store

Taylor

Carpenter

Butcher

Tannery

Farms (outside of populated areas)

Church

Blacksmith

Shoemaker

Hat-maker

Medicine-man

Farmer’s Market

Bookstore

Thieves Guild Hideout

Spice Market

Jeweler

Locksmith

Glove-makers

Apothecary

Black Market

Art shop

Fighter’s Guild

Mage’s Guild

Town Guards United

City hall

Relator

Prison

Guard Station

Guard HQ

Military Barracks with Armory

Lord’s Castle

Nature’s Circle’s Meeting house

 

 

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