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Name: Thieves Guild

 

Motto: “Take what you can, give nothing back.”

 

Entry requirements: you will be recruited if you are spotted by a recruiter doing something that shows promise of the skills worthy of being a Thief.

 

Leader: The current Leader is only known by a codename: The Banker, Rumor has it he is the only one who has successful entirely emptied a entire bank vault without notice.

 

Code: There is a check code when you meet someone you dont know from the guild. The person who was their first asks:

"What does this cloud bring? "

Responce (if unsafe): "Great lighting strikes to the east."

Responce (if safe): "The sun smiles through."

 

Ranks:

 

Recruit: You have been spotted and sought after by a Theif recruiter.

 

Initiate: You complete your first job for the guild;

 

Pickpocket: you have completed 3 additional jobs

 

Burglar: You have completed 3 additional jobs, gain an assassin’s guild contact.

 

Shill-man: You have completed a major task for the local guild-master, and recruited a new thief.  Gain access to the armory.

 

Bedlam: you complete 5 additional jobs, memorize locations of supply stations.

 

Thief: Complete a task for the Guild-master, and one job. You gain a Black-market contact.

 

Heist Master: Succeed and survive in a test set by the Guild Leader. Heist Masters are freed from the guild for a period of 1-5 years while they complete stray jobs and hone their skills, and make contacts, once they return their skills are tested, they need to put together a heist and carry it out successfully. Either they remain a Heist Master or they go to one of the two paths.

The rank Heist Master garnered a large amount of respect from other members within the guild and indicates individuals who possessed uncommon skill and talent.

 

Pathways:

 

Guild-master (Sleight of Hand/Persuasion): You are the Guild master, you are given your own guild to run, or even set up a new one, using your skills and contacts you must recruit and flourish as a fully functioning branch of The Thieves Guild, you know the location of a Grey Fox and you are charged with making sure there are plentiful supply stations, as well as keeping the guild safe from inside and outside forces.

 

You are given a large amount of gold to start up your guild.

Chose Sleight of Hand or Persuasion. Gain advantage on one roll per day of the chosen skill.

 

Grey Fox (Deception/Stealth): The grey man gathers intelligence and carries out assassinations without anyone knowing who he is or that he was there. The secret to not standing out is hidden herein. In order to stay off the radar of others, whether you’re an undercover secret agent or just trying to get through a bad neighborhood, you need to be the person who doesn’t trigger anything in the thought process of others. We call that person the Gray Fox. He is invisible. It’s not that he doesn’t exist or interact with people though. He can walk through a crowd, take note of everything he wants, complete his mission or walk through an area and be out without anyone remembering he was there. He doesn’t just wear clothes that match what everyone else is wearing; he wears clothes no one will take note of. He doesn’t just do things to fit his natural surroundings; he does things that don’t cause your mind to take notice. He had no color, no smell, no texture, and no emotion. He wasn’t there.

 

You are trained in 4 additional languages.

Chose Deception or Stealth. Gain advantage on one roll per day of the chosen skill.

 

History:

Began at a small table of people who saw a richer future, at the beginning of the second age, from there it changed into the huge multifaceted secret organization it is today.

 

Relation with other Guilds:

Indispensable relationship with the assassin’s guild, their hideout locations are shared among the two guilds except for secret ones of both guilds. Assassins have many supply stations spread around and share that in exchange for information gathered by expert thieves. This relationship is made apparent by the time the recruit has reached “Burglar.”

 

Membership to this order is a privilege and thus has some rules:

Do not draw attention to the guild, or its members.

Do not publicly announce your Job.

Do not kill if you can help it, dead don’t pay.

Jail-time is inevitable, if you are patient, help will find you.

If you should be killed mid-job, your killer will be contracted via the assassin’s guild.

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